Class_name = "CBatchExplosion"
object_name = "HE_075mm_6kg_660g_building"

//  /,   =660,   5.74,  75

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
VisualRadius=12
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Building_Med.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=7.08					//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=30.1	//    ,   
TNT_equ=0.66	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	13,6543,	0,13087
ArmorFoug=1.1,-1,	2,843,		0,1687
ArmorFoug=3.4,-1,				0,171
ArmorFoug=6.2,-1,				0,50

//  
ShrapnelQuantity=1133
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,808,	20,59,	16,146,	0,234
ArmorShr=2.9,742,	15,49,	12,123,	0,198
ArmorShr=15.0,523,	4,25,	3,61,	0,98
ArmorShr=30.1,355,			1,11,	0,45